Briarthorn is a tactical radar-driven roguelite of live exploration and turn-based aerial combat. Build your aircraft, read the scope, and push deeper than you should.
Briarthorn is a single-player roguelite that blends real-time sensor-driven exploration with turn-based combat. You pilot an aircraft through hostile, procedurally seeded airspace — every threat appears first as a contact on the scope, and what you do with that information decides whether you live to spend the salvage.
Loadouts matter. Stats matter. The build you assemble between runs — fighter, bomber, battlestation, or something stealthier — defines how you read the radar, how you engage, and how far you make it before the next bad ping.
Detection, range, and stealth aren't UI decoration — they're the game. Every contact is a decision.
Six core stats — kinetic, maneuver, durable, compute, sensor, stealth — drive every aircraft you build.
Enhance your aircraft mid-run with equipment, stores, and upgrades that reshape how it flies and fights.
Challenging baseline combat. Hidden harder modes for pilots looking to be properly humbled.
Fighter, bomber, battlestation, stealth — each class plays the radar differently.
Multiplayer support is on the long-term roadmap, post-release.
Each class is a different answer to the same question: what do you do when the scope lights up?
Agile and aggressive. Close the gap, win the engagement, keep moving.
Heavy ordnance, heavy hits. Trade maneuverability for hard payloads.
Walking arsenal. Slow, durable, and bristling with countermeasures.
Be the contact they never resolve. Strike first, vanish, repeat.
A demo is potentially on the horizon. Until then, hang out, watch builds happen live, and read the DevLog.