In Early Development

Hunt by Sensor.
Survive by Loadout.

Briarthorn is a tactical radar-driven roguelite of live exploration and turn-based aerial combat. Build your aircraft, read the scope, and push deeper than you should.

Learn More Read DevLog
Briarthorn in-game radar HUD with player stats and equipment loadout panels
// About

A roguelite where your radar is your lifeline.

Briarthorn is a single-player roguelite that blends real-time sensor-driven exploration with turn-based combat. You pilot an aircraft through hostile, procedurally seeded airspace — every threat appears first as a contact on the scope, and what you do with that information decides whether you live to spend the salvage.

Loadouts matter. Stats matter. The build you assemble between runs — fighter, bomber, battlestation, or something stealthier — defines how you read the radar, how you engage, and how far you make it before the next bad ping.

CORE LOOP

Radar-Driven Combat

Detection, range, and stealth aren't UI decoration — they're the game. Every contact is a decision.

PROGRESSION

Stat-Based Loadouts

Six core stats — kinetic, maneuver, durable, compute, sensor, stealth — drive every aircraft you build.

UPGRADES

Items & Enhancements

Enhance your aircraft mid-run with equipment, stores, and upgrades that reshape how it flies and fights.

CHALLENGE

Secret Hard Modes

Challenging baseline combat. Hidden harder modes for pilots looking to be properly humbled.

PLAYSTYLES

Multiple Aircraft Classes

Fighter, bomber, battlestation, stealth — each class plays the radar differently.

POST-LAUNCH

Multiplayer Potential

Multiplayer support is on the long-term roadmap, post-release.

// Aircraft Classes

Pick your platform.

Each class is a different answer to the same question: what do you do when the scope lights up?

Fighter

Agile and aggressive. Close the gap, win the engagement, keep moving.

Bomber

Heavy ordnance, heavy hits. Trade maneuverability for hard payloads.

Battlestation

Walking arsenal. Slow, durable, and bristling with countermeasures.

Stealth

Be the contact they never resolve. Strike first, vanish, repeat.

// Community

Follow development.

A demo is potentially on the horizon. Until then, hang out, watch builds happen live, and read the DevLog.